Requires 2 Players currently

You each have 5 unique units, and one goal...

Destroy. Your. Opponent.


Gameplay:

On each turn, you may move each of your units one time, they will automatically attack anything in their attack range. When one of your units dies you will receive a coin, which you may use to bribe a local wizard to change the landscape of the battlefield, or take a cheap shot at the enemy. 

When you run out of moves, or you want to end your turn early, hit the "Pass" button and hand the mouse over to your opponent.


Controls:

Left click: Select Unit/MoveUnit/Use Abilities

Right click: Deselect Unit

Units:

Slider - 4 Health - Slides to the last tile in a direction of your choosing, damages enemies when you slide into them. Does not harm friendlies.

Healer - 2 Health -  Moves one space in any direction. Heals any unit on any surrounding tile when it moves.

Volatile - 3 Health - Moves one space in any direction. Attacks any unit on any surrounding tile when it moves.

Sword - 3 Health - Moves up to 2 spaces, can not move diagonally. Attacks the four squares diagonal to them. Only harms enemies.

Hopper - 3 Health - Jumps one space horizontally. Does 2 damage to the enemy unit they hop over. Does not damage friendlies.


Abilities: (costs one coin each use)

Rift -  Adds a row/column to the board in a location of your choosing.

Blocker - Adds a blocker unit to a tile of your selection. These don't move and have high health.

Cheap Shot - Directly damage an enemy unit of your choice.


Design by: 

Mark @riv_roy 
Devin @poe__
Tim @trurkowski

Programming by: 
Mark @riv_roy 
Devin @poe__

Art by: 
Mark @riv_roy 
Devin @poe__

Music and SFX by:
Tim @trurkowski

Download

Download
Zugzwang OSX.zip 37 MB
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Zugzwang Windows.zip 32 MB